St.Patrick Station VR: A Night Time Commute

November 2019


Project page still in development.

Development Team

Madelaine Fischer-Bernhut

Unity Development (audio, lighting, prefab setup, VFX, controls (for non-VR experience), 3D Assets (station platform, tunnel, advertisements, seats)

Shiloh Light-Barnes

Soundtrack, Unity Development (environmental procedural generation)

Salisa Jatuweerapong

Unity Development (VR Unity integration, prefab setup), 3D Assets (St.Patrick Station)

Sam Kingston

3D Assets (TTC subway train)

Description

Made in Unity, Blender, Adobe Illustrator, and Rhino. Made for Oculus VR Headsets.


Experience Preview

The video is a recording of the second version of the game. Viewers can switch between a VR experience and a regular experience with mouse controls.

Using Format