St.Patrick Station VR: A Night Time Commute
November 2019
Project page still in development.
Development Team
Madelaine Fischer-Bernhut
Unity Development (audio, lighting, prefab setup, VFX, controls (for non-VR experience), 3D Assets (station platform, tunnel, advertisements, seats)
Shiloh Light-Barnes
Soundtrack, Unity Development (environmental procedural generation)
Salisa Jatuweerapong
Unity Development (VR Unity integration, prefab setup), 3D Assets (St.Patrick Station)
Sam Kingston
3D Assets (TTC subway train)
Description
Made in Unity, Blender, Adobe Illustrator, and Rhino. Made for Oculus VR Headsets.
Experience Preview
The video is a recording of the second version of the game. Viewers can switch between a VR experience and a regular experience with mouse controls.