Polaris

hiatus, 2020

Team

Development Team, University of Toronto

- Zelin Zhang (code writing)

- Xiaoqi Gao (code writing, level design, QA)

- Edison Tse (code writing, level design, project managing)


Art Team, OCAD University

- Madelaine Fischer-Bernhut (animation, tutorial prompts motion graphics, UI/UX, level design, VFX, development)

- Becky Wu (3D Assets, level design, concept art, logo design)

- Steve Chen (background illustration, UI assets, concept art)


Music, University of Toronto

- Ryan O’Grady (BGM, sound effect)

- Sami Anguaya (BGM, sound effect)

Description

Light from the stars were wiped out many years ago, with only pieces of shining stardust left scattered throughout space. You are tasked by the gods to collect and return stardust to the stars, lighting them up and reactivating the Greek constellations. 

Made in Unity.

Link to current demo build: https://polarisdev.itch.io/polaris

Using Format